Audio coverage and event sources
Coordinate the seating bowl and support areas.
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We review speech intelligibility, crowd noise, room reverberation, loudspeaker aiming, and programme requirements. Seating, concourses, hospitality rooms, and other zones may need different sources and levels.
Microphones, music playback, commentary, DSP, amplification, and operator positions are designed together. The system needs a defined way to move between games, presentations, ceremonies, and other events.